Categories
Games

The Current

Project Overview

The Current is a Run-Based Narrative game with a unique world to explore, developed by Bird Island. 

Key areas of my sound design work included:

  • Combat Sounds & UI: Designed and implemented ability sounds for both the Player Character and enemies, along with responsive UI and feedback sounds that supports gameplay.
  • Ambience: Created detailed ambiences for the the three biomes, with a strong focus on helping guide the player to POI’s. From the deep gusts of wind hinting at a hidden cave to the buzzing of flies indicating a nearby corpse, the ambience played an active role in exploration and storytelling.
  • Misc SFX: Designed a range of additional sound effects supporting story beats, encounters and world interactions throughout the game.

Credits

  • Sound Design
  • Implementation (Wwise)
  • Music Composition

Categories
Games

Project F4E

Project Overview

I worked as a Sound Designer at Betadwarf on their upcoming online co-op game, Project F4E, where I spearheaded the audio production and direction.

Key areas of my sound design work included:

  • Hero Abilities: Designed unique sound effects for each hero’s abilities, giving each one a distinct audio identity while ensuring the sounds provided clear and responsive feedback to the player.
  • Enemy Sounds: Created unique sets of sounds for all enemies, including their movements, idle sounds and abilities.
  • Feedback Sounds: Designed sounds for in-game events to enhance player feedback. Given the often chaotic nature of the game, these audio cues were crucial for clearly communicating numerous in-game events.
  • Ambience: Produced ambiences to set the tone and mood of the different biomes.

All sounds and systems were implemented using FMOD.

For more info about the game click here: F4E

Credits

  • Sound Design
  • Implementation (FMOD)

Categories
Games

Hundebanden

Project Overview

Hundebanden is a game aimed at children, developed by PortaPlay for DR Ramasjang. I was responsible for the sound design, voice design, and voice direction. The goal was to craft a playful, funny, and goofy soundscape that complements the game’s chaotic, ragdoll-physics-based gameplay.

Credits

  • Sound Design
  • Voice Design/Direction

Categories
Games

Kostrejsen

Project Overview

Kostrejsen is an educational game developed by PortaPlay for Steno Diabetes center Nordjylland, designed to teach kids about Diabetes. I was responsible for the Sound Design and Music, focusing on creating a soundscape that enhances gameplay feedback and complements the playful, spacestation setting and aesthetic.

Credits

  • Sound Design
  • Music Composition
  • Implementation (Unity)

Categories
Games

Cavern

Project Overview

Cavern is my own game project, where you make your way trough claustrophobic tunnels and vast spaces to get to the heart of the cave. The player has to to avoid enemies and solve small puzzles all while keeping their flashlight charged in order not to get lost in the cave. 

Regarding the sound, I created realistic and detailed foley, organic sound effects, and detailed soundscapes for the different spaces of the cave to make the game feel immersive. I also wanted to try to make the music feel evolving and adaptive to the different states of the game.

Credits

  • Full Gamedesign & programming
  • Sound Design
  • Music Composition
  • Implementation (FMOD)

Categories
Games

Forest at Night

Project Overview

Forest at Night is a walking simulation game I developed as part of a school project focused on 3D sound.

Using a combination of my own ambisonic recordings and other field recordings captured in the forest at night—including sounds of a bonfire, frogs, and an owl — I created a rich and naturalistic forest soundscape, with seamless transitions between the game’s different environments.

The sound was implemented using FMOD with Google Resonance’s Spatializer to achieve an immersive 3D soundscape , utilizing both ambisonics and mono sound sources. Most of the sound sources in the game have various layers that shift based on the player’s distance to the source.

Credits

  • Sound Design
  • Music Composition
  • Implementation (FMOD)

Categories
Games

Trip In The Woods

Project Overview

Trip in the Woods is the first own game project i’ve made. The player eats a psychedelic mushroom and proceeds to follow a road into the woods. As the game progresses, the trip unfolds and gets more intense. The outcome of the trip depends on the perfomance of the player.

Credits

  • Game & level design
  • Sound Design
  • Music Composition
  • Implementation (Unity)

Categories
Games

Jesus Christ! Holy Menace

Project Overview

“Jesus Christ! Holy Menace” is our team’s submission for the Nordic Game Jam 2022, created in 48 hours. In the game, you play as Jesus Christ, and your mission is to bless all the unbelievers with holy water from your water gun. You can play the game on Newgrounds.

Credits

  • Sound Design
  • Music Composition
  • Implementation (FMOD)

Categories
Games

The Last Walk

Project Overview

The Last Walk is our entry for the Global Game Jam 2022 with the theme “duality”, and was completed within 48 hours.” In this game, you find yourself trapped in purgatory, where your goal is to reach the door that leads to the next level and ultimately escape. To do so, you must separate your soul from your body, but you only have a limited time before the timer runs out.

Credits

  • Sound Design
  • Music Composition
  • Implementation (FMOD)