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Games

Project F4E

Betadwarf Project – Sound Design

Project Overview

I worked as a Sound Designer at Betadwarf on their upcoming online co-op game, Project F4E, where I spearheaded the audio production and direction.

Key areas of my sound design work included:

  • Hero Abilities: Designed unique sound effects for each hero’s abilities, giving each one a distinct audio identity while ensuring the sounds provided clear and responsive feedback to the player.
  • Enemy Sounds: Created unique sets of sounds for all enemies, including their movements, idle sounds and abilities.
  • Feedback Sounds: Designed sounds for in-game events to enhance player feedback. Given the often chaotic nature of the game, these audio cues were crucial for clearly communicating numerous in-game events.
  • Ambience: Produced ambiences to set the tone and mood of the different biomes.

All sounds and systems were implemented using FMOD.

For more info about the game click here: F4E

Credits

  • Sound Design
  • Implementation (FMOD)