Project Overview
I worked as a Sound Designer at Betadwarf on their upcoming online co-op game, Project F4E, where I spearheaded the audio production and direction.
Key areas of my sound design work included:
- Hero Abilities: Designed unique sound effects for each hero’s abilities, giving each one a distinct audio identity while ensuring the sounds provided clear and responsive feedback to the player.
- Enemy Sounds: Created unique sets of sounds for all enemies, including their movements, idle sounds and abilities.
- Feedback Sounds: Designed sounds for in-game events to enhance player feedback. Given the often chaotic nature of the game, these audio cues were crucial for clearly communicating numerous in-game events.
- Ambience: Produced ambiences to set the tone and mood of the different biomes.
All sounds and systems were implemented using FMOD.
For more info about the game click here: F4E
Credits
- Sound Design
- Implementation (FMOD)

